Shit is naice!
Via Bart Robben
Shit is naice!
Via Bart Robben
Roger Linn Previews New LinnStrument Prototype from Turnstyle Video on Vimeo.
Roger Linn is a legend of electronic music production. In 1979, he unleashed the first drum machine that employed digital samples of a real drum kit. The LM-1 was quickly embraced by the likes of Gary Numan, Prince, and Michael Jackson, shaping the pop sound of the 1980s. But what has Linn done for us lately? Turnstyle News has new video of Linn demonstrating his latest prototype, the tablet-esque LinnStrument. “Roger Linn Previews New LinnStrument Prototype”
Via: BoingBoing
Impressive tech demo by Microsoft ResearchW.
Via Engadget
Brilliant cinematic trailer for the zombie game Dead IslandW.
Via Gamekings (Jeuhhhhhhhh!)
Very cool Kinect hacking, by using a beamer to create a realtime tracking projection, making your environment interactive!
Kinect Hadouken from Elliot Woods on Vimeo.
Via Engadget
In the fall of 2011 Rockstar GamesW will release the LA NoireW. In this game you are a detective who has to solve a murder mystery. By interrogating people you have to find out if they are telling the truth or that they are lying. By using lots of camera’s in specialized room they are now able to capture the emotional expressions of the actors/characters unlike we have seen before. In the video below they go more indepth how this technique works. Awesome stuff!
Via Engadget
In this really interesting TEDxW talk from Seth Priebatsch, the Chief Ninja @ SCVNGR (a game-layer on top of the “real” world). In his talk he explaines how these real-life game mechanics work. Interesting stuff. He states that this decade was the decade of social and the coming decade the decade of games. Enemy RC-XD spotted!
Via Mashable
“How to play” SCVNGR video after the break.
IntelW‘s Research Lab has come up with a awesome idea to incorporate in toys. By using a KinectW like camera they can see shapes and give them contextual interaction with their environment.
This experiment gives a glimpse into the future which is really interesting. Are we going to shape all our experiences with rich interactive programmed content or is this a logical step in evolution? Anyhoe good busy Intel, it makes me think.
Via Engadget
Via Transmediagirl