Sander ter Braak, graduation student at HKU/KMT, Digital Media Design (Jeuhhh DMD-Terror Corps!!!), made this prototype of a 3D ground projection that keeps the right perpective when you walk around it. To see, is to believe!
In his own words:
For my research on augmented reality, I created this test to project a 3d object in the environment. The user will always see the model from the right perspective, using anamorphisis. Soon more info. The project explores projection of a 3d object in space dependant on viewer’s location. In the movie embeded below the first scene shows a simulation, the second a user view, the third from a different angle showing the anamorphosis.
Inspiring stuff with a high drool factor! Can’t wait for the finished project.
It is called g-speak spatial operating environment and developed by Oblong. One of the founders was a science advisor on Minority ReportW. Drool is go!
The duration of the whole discussion is about 2 hours, but worth every minute of it.
As the production of transmedia experiences becomes more commonplace, this panel seeks to pick apart some of the tensions emerging around transmedia as creative practice. As a narrative form, what is transmedia anyway? How can we keep it from being more than a shorthand excuse for multi- or cross-platform narratives? Is it anything more than that? Need it be?
Focussing around a series of case-studies, this panel digs into questions around genre, interactivity, and franchising? Are there certain genre constraints to transmedia narratives, particular genres — science fiction, drama — better suited to become transmedia properties than others? What might a transmedia event built around a romantic comedy look like? What role does interactivity play in transmedia narratives? Can transmedia narratives be satisfying simply by distributing their narrative in lots of forms, or does an “effective” transmedia narrative require opportunities for the audience to “participate” in a more active way than simply interpreting and discussing amongst themselves? Does transmedia require room for the audience to take a narrative in their own directions?
While doing some research I stumbled upon The Blair Witch ProjectW documentary. Still amazing to see how they used the internet and a documentary to give more depth to the story and the characters of The Blair Witch project (1999). Inspiring stuff considering it is almost more then 10 years ago the movie was released. Enjoy!
I can’t embed the documentary so here are the links: