The Angry Video Game NerdW discusses this time the game SwordquestW from AtariW, a transmedial experience with a lot of mystery…
Updates from March, 2010
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Swordquest, a transmedial experience, 1982 style
Nautic3l
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WebGL? Anyone?
Arri
i’m asking myself where i’ve been, because before last week i had never heard of it.
going through the WebKit sources, i noticed several filenames containing OpenGL-terminology.
names like DOMWebGLTexture.h, JSWebGLShader.cpp, JSWebGLRenderingContext.h etc..some googling brought me to the khronos site, where a draft specification can be found.
WebGL - OpenGL ES 2.0 for the Web. WebGL is a royalty-free, cross-platform API that brings OpenGL ES 2.0 to the web as a 3D drawing context within HTML, exposed as low-level Document Object Model interfaces. It uses the OpenGL shading language, GLSL ES, and can be cleanly combined with other web content that is layered on top or underneath the 3D content. It is ideally suited for dynamic 3D web applications in the JavaScript programming language, and will be fully integrated in leading web browsers.
It’s already (partly) functional in WebKit (Safari,Chrome) and Mozilla nightly builds.
Checkout this screen recording. (failed to embed the video??)
OpenGL and shaders with javascript •_+ yeahUpdate:
looking at the specification i realise that the first draft was only published last December, so i’m not really the moron i thought..
it’s also interesting to note that the editor is “Chris Marrin (Apple Inc.)”. -
Bytejacker at Blip Festival
Nautic3l
The new Revision 3W show about independent games, Bytejacker, was at the Blip FestivalW 2009. So if you like ChiptuneW music and interviews with independent game developers like Adam Saltsman, the maker of Canabalt, check out the vids below.
Part 1:
Part 2:
Via Revision 3
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OnLive - The future of gaming
Nautic3l
Below is a video presentation of OnLiveW by Steve PerlmanW. OnLive is gaming platform which uses cloud computing by running games on dedicated servers on which you connect with you own computer or with an OnLive box. The smart thing is that you don’t need a powerhouse at home to play games like CrysisW, it all runs on the servers of OnLive which are equipped with state of the art graphic cards. The possibilities seem endless! Again it is a long one (48 minutes), but again it is all worth it.
Via 9to5Mac
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Producing Transmedia Experiences
Nautic3l
MITW is at it again with their Futures of Entertainment 4 Conference. They had a real interesting panel discussing Producing Transmedia Experiences: Stories in a Cross-Platform World. If you are the slightest interested in storytelling in it’s broadest form, this a must see!
The duration of the whole discussion is about 2 hours, but worth every minute of it.
As the production of transmedia experiences becomes more commonplace, this panel seeks to pick apart some of the tensions emerging around transmedia as creative practice. As a narrative form, what is transmedia anyway? How can we keep it from being more than a shorthand excuse for multi- or cross-platform narratives? Is it anything more than that? Need it be?
Focussing around a series of case-studies, this panel digs into questions around genre, interactivity, and franchising? Are there certain genre constraints to transmedia narratives, particular genres — science fiction, drama — better suited to become transmedia properties than others? What might a transmedia event built around a romantic comedy look like? What role does interactivity play in transmedia narratives? Can transmedia narratives be satisfying simply by distributing their narrative in lots of forms, or does an “effective” transmedia narrative require opportunities for the audience to “participate” in a more active way than simply interpreting and discussing amongst themselves? Does transmedia require room for the audience to take a narrative in their own directions?
Moderator: Jason Mittell – Middlebury College
Panelists: Brian Clark – Partner and CEO, GMD Studios; Michael Monello – Co-Founder & Creative Director,Campfire; Derek Johnson – University of North Texas; Victoria Jaye – Acting Head of Fiction & Entertainment Multiplatform Commissioning, BBC; Patricia Handschiegel – Serial Entrepeneur, Founder of Stylediary.netVia Campfire
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Heavy Rain preview
Nautic3l
Heavy RainW will come out in 2010 and we at Willekeurigheid are all really excited about the game/experience. Below are 5 video’s of 1 scene you can play in different ways. Enjoy!
BTW check out the fancy loading screen in the form of a close-up to a very realistic render of the main character of the scene.
Via Gamekings
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Interesting new gaming concept
Nautic3l
We see interesting interactive narrative possibilities
Via Engadget
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Real life avatar
Nautic3l
Artist Marc Owen has made a Virtual RealityW rig, called Avatar Machine, which users can experience the point of view of a third person view. It must be unreal to experience the world like that.
Via BoingBoing
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New video game brings family closer to heaven
Niekname
A new video game called Mass: We Pray brings new family fun to those who can’t wait until Sunday to go to church. It has a cross-shaped motion-sensing controller reminiscent of a Wiimote, and you can collect “grace points” in order to unlock holy mysteries. The release date is slated for Spring 2010, but it’s available for pre-order now.
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Modern Warfare 3: As realistic as it gets
Nautic3l
Modern Warfare 2W has been out for only 1 day, but the guys at Infinity WardW are already busy with Modern Warfare 3, which is going to be the most realistic war experience a gamer will get.
The OnionW has the details in the video below.
Ultra-Realistic Modern Warfare Game Features Awaiting Orders, Repairing TrucksVia The Onion