Love Rockstar GamesW! In their first video in a series of 5, they explain what techniques they use to create the cinematic experience of this 3rd person story-driven shooter. Shit is mad decent!
More info at rockstargames.com.
Via Gamekings
Love Rockstar GamesW! In their first video in a series of 5, they explain what techniques they use to create the cinematic experience of this 3rd person story-driven shooter. Shit is mad decent!
More info at rockstargames.com.
Via Gamekings
In his interview with Brian Seth Hurst, the always inspiring Mike Monello of Campfire has an indepth talk about producing multi-platform stories. They discuss Campfire’s new work for Game of ThronesW, the importance of a story, entrepreneurship and need to experiment within your productions. Definitely worth your time if you’re into this kind of stuff!
Part 1
New Edition of StoryCentric Features Mike Monello, Founding Partner and Executive Creative Director of Campfire, Discussing His from Tracy Swedlow on Vimeo.
Part 2
StoryCentric Features Part II of Brian Seth Hurst’s Interview with Mike Monello, Founding Partner and Executive Creative Directo from Tracy Swedlow on Vimeo.
Via Mike Monello
Via Mashable
Brilliant cinematic trailer for the zombie game Dead IslandW.
Via Gamekings (Jeuhhhhhhhh!)
Very cool Kinect hacking, by using a beamer to create a realtime tracking projection, making your environment interactive!
Kinect Hadouken from Elliot Woods on Vimeo.
Via Engadget
In the fall of 2011 Rockstar GamesW will release the LA NoireW. In this game you are a detective who has to solve a murder mystery. By interrogating people you have to find out if they are telling the truth or that they are lying. By using lots of camera’s in specialized room they are now able to capture the emotional expressions of the actors/characters unlike we have seen before. In the video below they go more indepth how this technique works. Awesome stuff!
Via Engadget
In this really interesting TEDxW talk from Seth Priebatsch, the Chief Ninja @ SCVNGR (a game-layer on top of the “real” world). In his talk he explaines how these real-life game mechanics work. Interesting stuff. He states that this decade was the decade of social and the coming decade the decade of games. Enemy RC-XD spotted!
Via Mashable
“How to play” SCVNGR video after the break.
Via Transmediagirl
Via 4D Fiction
Influential pioneer who defined the alternate reality entertainment genre worldwide. Sean Stewart is an award-winning science fiction novelist, a groundbreaking figure in transmedia storytelling, and the most experienced and influential writer of Alternate Reality Games (ARGs) in the world. A graduate of the University of Alberta in Edmonton and currently based in California, Sean has founded four genre defining companies including 42 Entertainment and Fourth Wall Studios, behind ARG campaigns including The Beast, I Love Bees, Year Zero, and Vanishing Point (Microsoft). In publishing, he has continued to push the envelope of the traditional novel with the transmedia Cathys Book, a New York Times and international bestseller currently published in twenty countries and a dozen languages around the world. For more information about this TEDxTalk or TEDxEdmonton, visit http://www.tedxedmonton.com.