Below is a video presentation of OnLiveW by Steve PerlmanW. OnLive is gaming platform which uses cloud computing by running games on dedicated servers on which you connect with you own computer or with an OnLive box. The smart thing is that you don’t need a powerhouse at home to play games like CrysisW, it all runs on the servers of OnLive which are equipped with state of the art graphic cards. The possibilities seem endless! Again it is a long one (48 minutes), but again it is all worth it.
The duration of the whole discussion is about 2 hours, but worth every minute of it.
As the production of transmedia experiences becomes more commonplace, this panel seeks to pick apart some of the tensions emerging around transmedia as creative practice. As a narrative form, what is transmedia anyway? How can we keep it from being more than a shorthand excuse for multi- or cross-platform narratives? Is it anything more than that? Need it be?
Focussing around a series of case-studies, this panel digs into questions around genre, interactivity, and franchising? Are there certain genre constraints to transmedia narratives, particular genres — science fiction, drama — better suited to become transmedia properties than others? What might a transmedia event built around a romantic comedy look like? What role does interactivity play in transmedia narratives? Can transmedia narratives be satisfying simply by distributing their narrative in lots of forms, or does an “effective” transmedia narrative require opportunities for the audience to “participate” in a more active way than simply interpreting and discussing amongst themselves? Does transmedia require room for the audience to take a narrative in their own directions?
While doing some research I stumbled upon The Blair Witch ProjectW documentary. Still amazing to see how they used the internet and a documentary to give more depth to the story and the characters of The Blair Witch project (1999). Inspiring stuff considering it is almost more then 10 years ago the movie was released. Enjoy!
I can’t embed the documentary so here are the links:
Heavy RainW will come out in 2010 and we at Willekeurigheid are all really excited about the game/experience. Below are 5 video’s of 1 scene you can play in different ways. Enjoy!
BTW check out the fancy loading screen in the form of a close-up to a very realistic render of the main character of the scene.
A beautiful paper cut-out animation made bij Andersen M Studio, for the New Zealand Book Council. Reminds me a lot of the work by Peter Callesen, just mind-blowing!
A very successful film carried out by the English studio DuckEye and imagined for the company of Rambert dance, on a choreography of Alexander Whitley and a music of Guy Connelly. The whole shooté in Canon 5D MKII. To discover in the continuation of the article.