It got a bad reception (yes it’s a play on words :)), still I can’t wait to get an iPhone 4W and do things like this with it.
Via 9to5Mac
It got a bad reception (yes it’s a play on words :)), still I can’t wait to get an iPhone 4W and do things like this with it.
Via 9to5Mac

Balls away!
GoogleW surprises again with a nice interactive viral for their webbrowser ChromeW. In Google Chrome Fastball, you have to solve puzzles with the help of online products, like TwitterW Last FMW and Google SearchW. This is all built within a custom YouTubeW site. In between the puzzles there is a cool clip of an iron ball going around a parcours of obstacles.. Just check it out. I like the mechanics, but couldn’t do a proper test if Chrome would better/faster then other browsers, because of an overwhelming response, the site is now down. So if you get the chance, check it out!
Via Mashable
“Apple of My Eye” - an iPhone 4 film - UPDATE: Behind the scenes footage included from Michael Koerbel on Vimeo.
Eerste speelfilm, gemaakt en gemonteert op de iPhone 4.
Influential pioneer who defined the alternate reality entertainment genre worldwide. Sean Stewart is an award-winning science fiction novelist, a groundbreaking figure in transmedia storytelling, and the most experienced and influential writer of Alternate Reality Games (ARGs) in the world. A graduate of the University of Alberta in Edmonton and currently based in California, Sean has founded four genre defining companies including 42 Entertainment and Fourth Wall Studios, behind ARG campaigns including The Beast, I Love Bees, Year Zero, and Vanishing Point (Microsoft). In publishing, he has continued to push the envelope of the traditional novel with the transmedia Cathys Book, a New York Times and international bestseller currently published in twenty countries and a dozen languages around the world. For more information about this TEDxTalk or TEDxEdmonton, visit http://www.tedxedmonton.com.
Just watch
Via BoingBoing
Wow, in the video below you can watch the demolition with explosions of a stadium and have interactive panoramic view of the event. So you can change in realtime your point-of-view of the video with your mouse, while the explosions are happening. F#cking A!
Via BoingBoing
Romain GavrasW made another brilliant and disturbing videoclip for M.I.A.W’s Born Free. Just watch it and check out his other work. He is a real artist!
Watch and scream!
Via Falibur
Below is a video presentation of OnLiveW by Steve PerlmanW. OnLive is gaming platform which uses cloud computing by running games on dedicated servers on which you connect with you own computer or with an OnLive box. The smart thing is that you don’t need a powerhouse at home to play games like CrysisW, it all runs on the servers of OnLive which are equipped with state of the art graphic cards. The possibilities seem endless! Again it is a long one (48 minutes), but again it is all worth it.
Via 9to5Mac
MITW is at it again with their Futures of Entertainment 4 Conference. They had a real interesting panel discussing Producing Transmedia Experiences: Stories in a Cross-Platform World. If you are the slightest interested in storytelling in it’s broadest form, this a must see!
The duration of the whole discussion is about 2 hours, but worth every minute of it.
As the production of transmedia experiences becomes more commonplace, this panel seeks to pick apart some of the tensions emerging around transmedia as creative practice. As a narrative form, what is transmedia anyway? How can we keep it from being more than a shorthand excuse for multi- or cross-platform narratives? Is it anything more than that? Need it be?
Focussing around a series of case-studies, this panel digs into questions around genre, interactivity, and franchising? Are there certain genre constraints to transmedia narratives, particular genres — science fiction, drama — better suited to become transmedia properties than others? What might a transmedia event built around a romantic comedy look like? What role does interactivity play in transmedia narratives? Can transmedia narratives be satisfying simply by distributing their narrative in lots of forms, or does an “effective” transmedia narrative require opportunities for the audience to “participate” in a more active way than simply interpreting and discussing amongst themselves? Does transmedia require room for the audience to take a narrative in their own directions?
Moderator: Jason Mittell – Middlebury College
Panelists: Brian Clark – Partner and CEO, GMD Studios; Michael Monello – Co-Founder & Creative Director,Campfire; Derek Johnson – University of North Texas; Victoria Jaye – Acting Head of Fiction & Entertainment Multiplatform Commissioning, BBC; Patricia Handschiegel – Serial Entrepeneur, Founder of Stylediary.net
Via Campfire