In his interview with Brian Seth Hurst, the always inspiring Mike Monello of Campfire has an indepth talk about producing multi-platform stories. They discuss Campfire’s new work for Game of ThronesW, the importance of a story, entrepreneurship and need to experiment within your productions. Definitely worth your time if you’re into this kind of stuff!
Influential pioneer who defined the alternate reality entertainment genre worldwide. Sean Stewart is an award-winning science fiction novelist, a groundbreaking figure in transmedia storytelling, and the most experienced and influential writer of Alternate Reality Games (ARGs) in the world. A graduate of the University of Alberta in Edmonton and currently based in California, Sean has founded four genre defining companies including 42 Entertainment and Fourth Wall Studios, behind ARG campaigns including The Beast, I Love Bees, Year Zero, and Vanishing Point (Microsoft). In publishing, he has continued to push the envelope of the traditional novel with the transmedia Cathys Book, a New York Times and international bestseller currently published in twenty countries and a dozen languages around the world. For more information about this TEDxTalk or TEDxEdmonton, visit http://www.tedxedmonton.com.
The duration of the whole discussion is about 2 hours, but worth every minute of it.
As the production of transmedia experiences becomes more commonplace, this panel seeks to pick apart some of the tensions emerging around transmedia as creative practice. As a narrative form, what is transmedia anyway? How can we keep it from being more than a shorthand excuse for multi- or cross-platform narratives? Is it anything more than that? Need it be?
Focussing around a series of case-studies, this panel digs into questions around genre, interactivity, and franchising? Are there certain genre constraints to transmedia narratives, particular genres — science fiction, drama — better suited to become transmedia properties than others? What might a transmedia event built around a romantic comedy look like? What role does interactivity play in transmedia narratives? Can transmedia narratives be satisfying simply by distributing their narrative in lots of forms, or does an “effective” transmedia narrative require opportunities for the audience to “participate” in a more active way than simply interpreting and discussing amongst themselves? Does transmedia require room for the audience to take a narrative in their own directions?
A beautiful paper cut-out animation made bij Andersen M Studio, for the New Zealand Book Council. Reminds me a lot of the work by Peter Callesen, just mind-blowing!
Esquire MagazineW has incorporated the use of Augmented realityW in their latest issue. They did it in a very cool way which is shown in the video below. I hope I can pick one up here in Holland.
More info about the Augmented Reality issue of Esquire magazine can be found here.
Visuele kunstenaar, Tim BurtonW, komt in 2010 met een nieuwe remake en deze keer is het de beurt aan Alice in WonderlandW. Ook deze keer zal de geniale Johnny DeppW weer van de partij zijn om in de rol te kruipen van de Mad HatterW.