Updates from March, 2010

  • Swordquest, a transmedial experience, 1982 style

    Nautic3l 00:47 on 26/02/2010 | 0 Permalink | Reply

    The Angry Video Game NerdW discusses this time the game SwordquestW from AtariW, a transmedial experience with a lot of mystery…

     
  • Die Antwoord comes hardt!

    Nautic3l 22:06 on 07/02/2010 | 0 Permalink | Reply

    Die Antwoord (sweet FlashW site) from South AfricaW. JY RAP SOOS N POES!

    Die Antwoord - Zef Side

    Die Antwoord - Wat Pomp

    Via BoingBoing & Nobody Beats the Drum

     
  • Making the digital, physical

    Nautic3l 15:34 on 01/02/2010 | 0 Permalink | Reply

    Interesting proof of concept by Fabian Hemmert, how to make digital content, physical.

    Via Engadget

     
  • Inklet: Trackpad magic

    Nautic3l 00:40 on 13/01/2010 | 1 Permalink | Reply

    Inklet is an app that turns your trackpad of your MacBookW (Pro) into a drawing tablet.

    More info here.

    Via Engadget

     
  • The Future of the Internet, 1996 Stylo

    Nautic3l 05:06 on 02/01/2010 | 0 Permalink | Reply

    (In Dutch)

    Via Joost

     
  • OnLive - The future of gaming

    Nautic3l 22:57 on 30/12/2009 | 0 Permalink | Reply

    Below is a video presentation of OnLiveW by Steve PerlmanW. OnLive is gaming platform which uses cloud computing by running games on dedicated servers on which you connect with you own computer or with an OnLive box. The smart thing is that you don’t need a powerhouse at home to play games like CrysisW, it all runs on the servers of OnLive which are equipped with state of the art graphic cards. The possibilities seem endless! Again it is a long one (48 minutes), but again it is all worth it.

    Via 9to5Mac

     
  • Super Tramp

    Nautic3l 20:57 on 22/12/2009 | 0 Permalink | Reply

    Scott Dunbar One Man Band - Billy Jean

    Via Revolucíon

     
  • Watch your clock

    Nautic3l 21:42 on 01/12/2009 | 0 Permalink | Reply

    DeRus en Vas - Klokkijken

    Via Gamekings

     
  • Iezy coms, Iezy goez, bishmila...

    Nautic3l 15:01 on 25/11/2009 | 0 Permalink | Reply

    The MuppetsW doing Bohemian RhapsodyW. Just enjoy!

    Via BoingBoing

     
  • a_maze_ing

    Arri 16:12 on 15/11/2009 | 1 Permalink | Reply

    hi!

    This is my first contribution here. Since i’m occupied with coding most of the time, be prepared for some nerdie/tech stuff from my side. Like this for instance;

    Some people have weird hobbies. One such a hoddy is ‘Code Obfuscation’. This is the art of writing code that’s virtually impossible for anyone (human) to read, but that still compiles into a valid executable.
    There’s serious contests organised around this idea, but i came accross this next example while researching ‘maze algorithms’ (another weird hobby…). It isn’t really Obfuscated Code, but it comes from the same kind of sick mind.

    Take this piece of C code:

    char*M,A,Z,E=40,J[40],T[40];main(C){for(*J=A=scanf(M="%d",&C);
    --            E;             J[              E]             =T
    [E   ]=  E)   printf("._");  for(;(A-=Z=!Z)  ||  (printf("\n|"
    )    ,   A    =              39              ,C             --
    )    ;   Z    ||    printf   (M   ))M[Z]=Z[A-(E   =A[J-Z])&&!C
    &    A   ==             T[                                  A]
    |6<<27<rand()||!C&!Z?J[T[E]=T[A]]=E,J[T[A]=A-Z]=A,"_.":" |"];}
    

    Not only will this compile fine, also the source itsself contains the word “MAZE” (twice actually).
    When you paste this in a textfile (maze.c), compile gcc -o maze maze.c and run it ./maze the output will look something like this: (note: the program waits for a number to be entered before it does anything)

    ._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._
    | | |_. ._|_._. ._| . ._._._._|_._. | | ._. ._|_. ._._|_. | | | |_. ._. ._. | |
    | ._._|_. ._. ._|_._|_. . |_._. ._. . |_. |_._._._. | . | | ._. | |_. |_._| ._|
    |_._. |_._| |_. . | ._._|_| ._| ._|_|_| | | | | |_._|_|_. |_. |_._._._._._|_._|
    |_. |_. |_._._._|_. ._. ._._._|_. ._._| |_._. ._| |_. | |_. |_. ._. ._| . |_. |
    |_. | ._. . | | . ._. | . . | |_._._. . ._| |_._. | ._|_._. | | ._|_. |_|_. . |
    | | |_._|_|_._. |_._|_|_|_|_| |_. ._|_| . ._._. |_._._. . ._| |_|_. ._._| ._|_|
    |_. . . . |_. | | | | ._|_. ._|_. ._| ._|_|_._. ._| | |_| ._._| ._|_. |_. . . |
    | |_| | |_._|_. | ._|_. | |_._._. | |_|_. | | | . ._| |_._. |_. ._. ._. ._|_| |
    | | |_| . | . . . ._._._._. ._. ._| . |_._. | ._|_| |_. | |_. | ._| ._| | |_._|
    | ._. | | ._|_| | |_. ._. |_._|_._| |_. ._|_._._. | |_._._._. |_. | | |_| |_. |
    |_._| . | . | ._| ._|_. |_._._._._. ._| ._. ._._._. ._. | . | |_._|_._._._._. |
    |_. |_| |_|_| ._|_._._. | . . . ._._|_._| | ._| | |_| ._|_| . . | |_._._. | | |
    |_._. . ._._|_|_._._._._| | |_|_._| . | ._._._._. ._|_. | |_|_| |_._. ._. ._._|
    |_. . | |_. |_. | | | |_._| ._. ._._|_|_. ._|_._. . ._| |_. | | ._. . | . ._. |
    |_. |_| . ._. . . | |_._. | |_._|_. ._._. |_._. ._|_| ._._._. ._. |_|_|_|_| |_|
    |_._|_._| ._|_| |_| | |_._._._. |_._. | ._._| | ._|_._|_._. . ._|_| ._. | ._._|
    | | |_._. ._. |_. ._| . . | |_._. | | |_|_. ._._. . | ._. |_| . . ._| . | ._._|
    | . ._| . ._| ._| | |_|_|_._. | | . |_|_._._. | |_|_._| |_. |_| | | | |_| |_. |
    | |_| |_| |_. | . ._. ._. ._|_. ._| . |_. ._._. ._. ._| |_. ._| |_._| . | |_. |
    |_._._._._._|_|_|_._|_._|_._._|_._|_|_._|_._._|_._|_|_._._._._|_._._|_|_._._._|
    

    source: http://homepages.cwi.nl/~tromp/maze.html

     
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