Another fat project by FAT - with diy instruction (also check the manifest)
sort-of flashmob/TED-talk/art-exhibition cross-over
Updates from arri RSS
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SPEED-SHOW by F.A.T
Arri
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Augmented ventriloquism
Arri
@ TEDxTokyo
TEDxTokyo -
Pixels…
Arri
third already today,
maar hoe vet is dit:http://www.dailymotion.com/video/xcv6dv_pixels-by-patrick-jean_music
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too much cool stuff...
Arri
for instance:
from our friend theo:
“Auto Smiley” - Computer vision smile generatorAuto Smiley - Computer vision smiley generator from Theo Watson on Vimeo.
while you’re there, make sure to check-out their (open source)
“FuckFlickr” Project and all the other F.A.T. (Free Art & Technology) stuff on there. -
Why no flash on iphone/ipod/ipad
Arri
Apple has a long relationship with Adobe. In fact, we met Adobe’s founders when they were in their proverbial garage. Apple was their first big customer . (~1620 words). . . New open standards created in the mobile era, such as HTML5, will win on mobile devices (and PCs too). Perhaps Adobe should focus more on creating great HTML5 tools for the future, and less on criticizing Apple for leaving the past behind
In case you might forget, or if you haven’t read it yet at all:
The full story by the ‘Chief’ -
Rotating kitchen
Arri
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iphone helicopter pilot
Arri
Parrot created a toy-helicopter you control using your iphone.. how cool is that?
checkout this promo on youtube, this vimeo-clip or their website..

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WebGL? Anyone?
Arri
i’m asking myself where i’ve been, because before last week i had never heard of it.
going through the WebKit sources, i noticed several filenames containing OpenGL-terminology.
names like DOMWebGLTexture.h, JSWebGLShader.cpp, JSWebGLRenderingContext.h etc..some googling brought me to the khronos site, where a draft specification can be found.
WebGL - OpenGL ES 2.0 for the Web. WebGL is a royalty-free, cross-platform API that brings OpenGL ES 2.0 to the web as a 3D drawing context within HTML, exposed as low-level Document Object Model interfaces. It uses the OpenGL shading language, GLSL ES, and can be cleanly combined with other web content that is layered on top or underneath the 3D content. It is ideally suited for dynamic 3D web applications in the JavaScript programming language, and will be fully integrated in leading web browsers.
It’s already (partly) functional in WebKit (Safari,Chrome) and Mozilla nightly builds.
Checkout this screen recording. (failed to embed the video??)
OpenGL and shaders with javascript •_+ yeahUpdate:
looking at the specification i realise that the first draft was only published last December, so i’m not really the moron i thought..
it’s also interesting to note that the editor is “Chris Marrin (Apple Inc.)”. -
FUCKING COLD!!!
Arri
sorry!
maybe not particularly relevant or shocking to anyone…
just a very “to the point” and accurate depiction of current actuallities - and visualisation of my thoughts at the very moment i took this picture of a graffiti piece, this morning ± 9:30am in Amsterdam East/Muiderpoort area

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Ray Kurzweil in wintergasten
Arri
Serie gesprekken met fragmenten à la Zomergasten. Afl.: Ray Kurzweil.
Ray Kurzweil (New York, 1948) is futuroloog, uitvinder en zakenman. Hij schreef zijn eerste computerprogramma op z’n vijftiende, begon een eigen bedrijfje en verdiende met de verkoop daarvan op zijn twintigste zijn eerste ton. Nu slikt Ray Kurzweil zo’n 150 vitaminepillen per dag in zijn streven naar onsterfelijkheid - een kwestie van tijd volgens hem - en hoopt hij zijn overleden vader tot leven te wekken met gebruik van diens DNA. Straks zijn er bij ons allemaal chips geïmplanteerd en het moment dat robots het van ons overnemen, is niet ver. Volgens Kurzweil zullen computers in 2029 even intelligent zijn als mensen…

