Updates from March, 2010
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Google facts & figures
kirsten
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Hipstamatic App
kirsten
Voor diegene die naar ‘the good old analog photography style’ verlangen.
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99%
kirsten
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Underfull
kirsten
Een korte & krachtige interactieve ervaring….‘Underfull’

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Drawings by Marco Fusinato
kirsten
Fascinerende tekeningen van Marco Fusinato: ‘Is there a connection between sound, vibrations and physical reality?‘

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Swordquest, a transmedial experience, 1982 style
Nautic3l
The Angry Video Game NerdW discusses this time the game SwordquestW from AtariW, a transmedial experience with a lot of mystery…
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Minority Report one step closer
Nautic3l
It is called g-speak spatial operating environment and developed by Oblong. One of the founders was a science advisor on Minority ReportW. Drool is go!
g-speak overview 1828121108 from john underkoffler on Vimeo.
oblong’s tamper system 1801011309 from john underkoffler on Vimeo.
Via 9t05mac
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We are the Robots: Synth Britannia
Nautic3l
Amazing documentary from the BBCW about the synthesizer and it’s role in British pop-culture.
Part 1
Part 2 - 9 after the break!
Via BoingBoing
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iphone helicopter pilot
Arri
Parrot created a toy-helicopter you control using your iphone.. how cool is that?
checkout this promo on youtube, this vimeo-clip or their website..

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WebGL? Anyone?
Arri
i’m asking myself where i’ve been, because before last week i had never heard of it.
going through the WebKit sources, i noticed several filenames containing OpenGL-terminology.
names like DOMWebGLTexture.h, JSWebGLShader.cpp, JSWebGLRenderingContext.h etc..some googling brought me to the khronos site, where a draft specification can be found.
WebGL - OpenGL ES 2.0 for the Web. WebGL is a royalty-free, cross-platform API that brings OpenGL ES 2.0 to the web as a 3D drawing context within HTML, exposed as low-level Document Object Model interfaces. It uses the OpenGL shading language, GLSL ES, and can be cleanly combined with other web content that is layered on top or underneath the 3D content. It is ideally suited for dynamic 3D web applications in the JavaScript programming language, and will be fully integrated in leading web browsers.
It’s already (partly) functional in WebKit (Safari,Chrome) and Mozilla nightly builds.
Checkout this screen recording. (failed to embed the video??)
OpenGL and shaders with javascript •_+ yeahUpdate:
looking at the specification i realise that the first draft was only published last December, so i’m not really the moron i thought..
it’s also interesting to note that the editor is “Chris Marrin (Apple Inc.)”.

