Updates from July, 2010

  • OnLive - The future of gaming

    Nautic3l 22:57 on 30/12/2009 | 0 Permalink | Reply

    Below is a video presentation of OnLiveW by Steve PerlmanW. OnLive is gaming platform which uses cloud computing by running games on dedicated servers on which you connect with you own computer or with an OnLive box. The smart thing is that you don’t need a powerhouse at home to play games like CrysisW, it all runs on the servers of OnLive which are equipped with state of the art graphic cards. The possibilities seem endless! Again it is a long one (48 minutes), but again it is all worth it.

    Via 9to5Mac

     
  • Producing Transmedia Experiences

    Nautic3l 01:18 on 24/12/2009 | 0 Permalink | Reply

    MITW is at it again with their Futures of Entertainment 4 Conference. They had a real interesting panel discussing Producing Transmedia Experiences: Stories in a Cross-Platform World. If you are the slightest interested in storytelling in it’s broadest form, this a must see!

    The duration of the whole discussion is about 2 hours, but worth every minute of it.

    As the production of transmedia experiences becomes more commonplace, this panel seeks to pick apart some of the tensions emerging around transmedia as creative practice. As a narrative form, what is transmedia anyway? How can we keep it from being more than a shorthand excuse for multi- or cross-platform narratives? Is it anything more than that? Need it be?

    Focussing around a series of case-studies, this panel digs into questions around genre, interactivity, and franchising? Are there certain genre constraints to transmedia narratives, particular genres — science fiction, drama — better suited to become transmedia properties than others? What might a transmedia event built around a romantic comedy look like? What role does interactivity play in transmedia narratives? Can transmedia narratives be satisfying simply by distributing their narrative in lots of forms, or does an “effective” transmedia narrative require opportunities for the audience to “participate” in a more active way than simply interpreting and discussing amongst themselves? Does transmedia require room for the audience to take a narrative in their own directions?

    Moderator: Jason Mittell – Middlebury College
    Panelists: Brian Clark – Partner and CEO, GMD Studios; Michael Monello – Co-Founder & Creative Director,CampfireDerek Johnson – University of North Texas; Victoria Jaye – Acting Head of Fiction & Entertainment Multiplatform Commissioning, BBC; Patricia Handschiegel – Serial Entrepeneur, Founder of Stylediary.net

    Via Campfire

     
  • Gelaagde GUI's

    Lenno 15:04 on 23/12/2009 | 1 Permalink | Reply

    intiutieve user interface…

    met luiers nog om weliswaar.. maar toch

     
  • Voice Gesture by Didier Brun

    Nautic3l 01:40 on 23/12/2009 | 0 Permalink | Reply

    Drool… more info

    Voice Gesture from didier.brun on Vimeo.

    Via Revolucíon

     
  • Super Tramp

    Nautic3l 20:57 on 22/12/2009 | 0 Permalink | Reply

    Scott Dunbar One Man Band - Billy Jean

    Via Revolucíon

     
  • Recycle 2: The Blair Witch Project

    Nautic3l 00:10 on 21/12/2009 | 0 Permalink | Reply

    Telling the story of the Blair Witch

    Telling the story of the Blair Witch

    While doing some research I stumbled upon The Blair Witch ProjectW documentary. Still amazing to see how they used the internet and a documentary to give more depth to the story and the characters of The Blair Witch project (1999). Inspiring stuff considering it is almost more then 10 years ago the movie was released. Enjoy!

    I can’t embed the documentary so here are the links:

    Part 1

    Part 2

    Part 3

    Part 4

    Part 5

     
  • Gravity

    Nautic3l 17:46 on 17/12/2009 | 0 Permalink | Reply

    The guys from TechCrunchW sat down with guys from Gravity to catch up with development of their product and got a little tour in their Santa Monica office.

    Gravity is startup founded by 3 executives who left MySpaceW in March of this year and it is based about interests. As I understand it people can create an conversation about a certain topic/interest which can be distributed via widgets and an APIW. They have a lot of extra features like Insights, which can analyse conversation data, also for third-parties for free. And this this all ties in to their Interest Graph, which can predict what things you might like over time. And this is all a tip of the iceberg they say. For a more detailed description go here to the TechCrunch article.

    All in all interesting stuff, and service to look out for. And also inspiring to see a startup doing their thang! Me want that too…

    Via TechCrunch

     
  • Heavy Rain preview

    Nautic3l 16:42 on 17/12/2009 | 0 Permalink | Reply

    Heavy RainW will come out in 2010 and we at Willekeurigheid are all really excited about the game/experience. Below are 5 video’s of 1 scene you can play in different ways. Enjoy!

    BTW check out the fancy loading screen in the form of a close-up to a very realistic render of the main character of the scene.

    Via Gamekings

     
  • Keystick Keyboard

    Niekname 00:05 on 14/12/2009 | 0 Permalink | Reply

    The Keystick collapsible keyboard concept looks like it was designed with portability in mind, but its true purpose is actually rooted more in swine flu than road warrior.

    Indeed, designers Yoonsang Kim and Eunsung Park designed this keyboard with true paranoia in mind. They even slapped a “None Bacteria Project” label on there so there’s no confusion about the design’s true purpose. Bring this Japanese fan of a keyboard around with you, and never have to touch a filthy public terminal ever again. Or something. [Yanko Design via DVICE]

    500x_keystick2-thumb

     
  • Sean Martindale's FREE

    Niekname 23:56 on 13/12/2009 | 0 Permalink | Reply

    Torontoist has a terrific article on Sean Martindale’s latest project, Free. Sean tells us:

    “The Art Gallery of Ontario kindly let me use their parking lot for this project. It’s a fenced-off enclosure that bisects Butterfield Park and Grange Park here in downtown Toronto. The installation became a bit of a marathon as I tied it together over a solid twenty-four hour period, overnight and through some light rain. In the end, I used more than 21,663 feet of salvaged string - two high-tension lengths for each of the 231 points/nodes crossing the 44-foot distance between the fences, plus the letter outlines. So far, the squirrels haven’t chewed on it for their nests…’

    20091210free01-thumb

    free-01-thumb

     
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